Großes Klassentuning in World of Warcraft: Dragonflight
Aufgepasst, liebe Freunde: Packt eure Twinks aus und holt euch schon mal Gear! Blizzard packt nämlich zum 11. Januar ein Klassentuning aus und bufft und nerft insgesamt zehn Klassen – und noch mehr Specs!
Auf dieser Seite lest ihr alle PvE-Anpassungen in der englischen Originalversion sowie auf deutsch. Wer nicht lesen möchte, kann sich hier mein aktuelles Video zum Thema ansehen. Für weitere News, Guides und Tipps folgt mir auch gerne auf Twitter und Facebook. Lasst auch gerne ein Abo bei Insta da!
Update vom 21.01.2023: Zusätzliches Klassentuning angekündigt
Kurz nach den Änderungen von vor zwei Wochen gibt es ein zusätzliches Klassentuning, welches am 25.1. online geht:
Druid
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Developers’ notes: The redesign of Lunar Eclipse proved to be a bit overtuned during testing so we’re reining it in a bit. The current tuning should still make Lunar Eclipse the ideal state for when you’re dealing with multiple enemies at once. Additionally, we’re fixing an unintended bug caught during testing that caused Shooting Stars to not benefit from Cosmic Rapidity.
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Restoration
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Verdancy healing reduced by 10%.
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Adaptive Swarm now increases the effectiveness of periodic effects by 20% (was 25%) for Restoration druids.
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Adaptive Swarm healing and damage reduced by 10%.
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Dreamstate now reduces cooldowns by up to 20 sec while channeling Tranquility (was 15).
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Developer’s notes: We are making targeted adjustments primarily aimed at Restoration Druid’s Mythic Plus performance. Our goal is to also avoid much impact to their raid performance.
Mage
Monk
Paladin
Priest
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Discipline
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Flash Heal healing increased by 25% (Discipline only).
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Renew healing increased by 25% (Discipline only).
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Power Word: Radiance healing increased by 100%.
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Ultimate Radiance increases the healing done by Power Word: Radiance by 10% (was 100%).
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Sins of the Many increases damage dealt by 40% at its highest effectiveness (was 30%).
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Divine Aegis create a protective shield for 3%/6% of critical healing done (was 5%/10%).
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Developers’ notes: Our changes to Discipline are aimed at improving the spec’s ability to react to burst damage, especially in dungeons. At the same time, we’re tuning down a talent that’s contributing more than intended to Discipline’s overall healing. Between these tuning changes and talent changes in 10.0.5, we expect Discipline to be slightly more effective in raids and significantly more effective in dungeons.
Rogue
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Outlaw
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Combat Stamina stamina bonus reduced to 5% (was 10%).
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Developers’ notes: Outlaw’s survivability in challenging content has been consistently higher than what we expect and intend. As a result, we are reducing Combat Stamina’s bonus to a value more appropriate for its position and single-point cost.
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Killing Spree (newly added for 10.0.5) damage reduction value reduced from 65% to 35%.
Shaman
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Healing Surge healing increased by 15%.
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Mana Spring now restores 400 Mana at level 70 (was 200).
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Totemic Surge reduces the cooldown of Totems by 3 seconds/6 seconds (was 2 seconds/4 seconds).
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Elemental
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Flame Shock damage increased by 10% (Elemental only).
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Chain Lightning damage increased by 10% (Elemental only).
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Lava Beam damage increased by 10%.
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Earthquake damage increased by 10%.
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Restoration
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Healing Wave healing increased by 6%.
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Acid Rain damage increased by 120%.
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Flame Shock damage increased by 20% (Restoration only).
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Lava Burst damage increased by 20% (Restoration only).
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Master of the Elements increases the effectiveness of the Shaman’s next Nature, Physical, or Frost spell by 20% (was 10%).
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Developers’ notes: These changes for both Elemental and Restoration are aimed at improving their capabilities in dungeon content. We feel Restoration is lacking in reactive healing as well as damage contribution, so we’re increasing single target heals and a few damage abilities and talents. We’re also increasing the effectiveness of Master of the Elements, which is intended to encourage weaving in damage spells while healing.
Warlock
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Developers’ notes: Overall, we’re happy with Demonology’s AOE capabilities. However, we feel their single-target profile needs a bit of help. We’re increasing the damage output of Reign of Tyranny to accomplish this. Ideally, Reign of Tyranny serves as a strong single-target oriented choice in comparison to Grand Warlock’s Design which works well in content like M+.
Warrior
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Arms
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Thunder Clap damage increased by 30%.
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Cleave damage increased by 5%
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Whirlwind damage increased by 10%.
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Bladestorm damage increased by 5%.
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Rend initial damage only (not periodic) increased by 15%.
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Developers’ notes: The 10.0.5 talent tree update for Arms will make for more flexible builds, however, their performance in AOE in Dungeons and Raids hasn’t been where we would like relative to other specs, so we’re additionally making some tweaks to improve things.
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Fury
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Raging Blow damage increased by 10%.
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Execute damage increased by 15%.
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Rampage damage increased by 10%.
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Annihilator damage increased by 15%.
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Bloodthirst damage increased by 10%.
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Bloodbath damage increased by 5%.
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Developers’ notes: Despite a strong start to Season 1, Fury’s performance has fallen behind where we’d like it to be. 10.0.5 will see some minor changes to their talent tree but these are more related to encouraging build diversity than providing more throughput so we’re making some additional changes to help their damage output.
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Protection
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Brace for Impact now increases block value by 3% (was 5% per stack).
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Brutal Vitality now causes 10% of the damage you deal to add to your Ignore Pain (was 15%).
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Shield Specialization now increases block value by 12% per rank (was 15%).
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Developers’ notes: Protection Warriors are currently dominating tank populations. While we do want all tanks to feel powerful, our data and overall perceptions of tanks put Protection Warriors ahead of the pack. We’re making some small talent adjustments that are overbudget to help address this.
Klassentuning am 11. Januar: Englische Originalmeldung
Blizzard hat das Tuning am späten Freitagabend auf der eigenen Website veröffentlicht:
Demon Hunter
- The Hunt’s damage over time effect no longer deals an additional tick on application. Damage dealt over the total duration remains unchanged.
- Vengeance
- Thick Skin armor bonus increased to 130% (was 100%)
- Calcified Skin initial damage reduction value increased to 12% (was 10%)
- Painbringer duration increased to 6 seconds (was 5 seconds)
Druid
- Feral
- All ability damage increased by 3%.
Evoker
- Devastation
- Fire Breath damage increased by 10% for Devastation specialization only. Does not apply to PvP combat.
- Lay Waste increases Deep Breath damage by 15%/30% (was 10%/20%).
- Eternity Surge damage increased by 10%.
- Firestorm damage increased by 20%.
- Eye of Infinity generates 2 Essence on critical strike (was 1 Essence).
- Spellweaver’s Dominance increases critical strike damage to 230% (was 220%).
- Iridescence damage bonus increased to 20% (was 15%).
Hunter
- Survival
- All ability damage and pet damage increased by 2%.
- Butchery and Carve damage increased by 10%.
- Fury of the Eagle damage increased by 10%.
- Wildfire Bomb damage increased by 15%.
Mage
- Fire
- Flamestrike damage increased by 15%.
- Living Bomb damage increased by 25%.
- Frost
- Frostbolt damage increased by 20%.
- Ray of Frost damage increased by 40%.
- Glacial Spike damage increased by 10%.
Monk
- Brewmaster
- Efficacy of Stagger against Magical damage increased to 45% (was 35%).
- Cooldown of Celestial Brew reduced to 45 seconds (was 60).
- Mistweaver
- All healing increased by 5%.
- Vivify healing increased by an additional 5%.
- Blackout Kick damage increased by 6%.
- Rising Sun Kick damage increased by 8%.
- Tiger Palm damage increased by 15%.
- Spinning Crane Kick damage increased by 5%.
- Awakened Faeline now transfers 70% of Spinning Crane Kick’s damage into healing (was 60%).
Paladin
- Retribution
- Crusader Strike damage increased by 40%.
- Blade of Justice damage increased by 25%.
- Final Reckoning damage increased by 15%.
- Shield of Vengeance’s cooldown reduced to 90 seconds (was 120 seconds).
- Developers’ notes: Some of Retribution’s main rotational buttons do not feel as good to press as we’d like so we’re making some changes to help improve these abilities. Additionally, their survivability isn’t where we would like so we’re making some improvements to their defensive kit as well. We are looking at Retribution as a whole and will have more to share in the future.
Priest
- Holy
- All healing done increased by 3%.
- Shadow
- Focused Will provides 10% damage reduction for Shadow (down from 15%).
- Mind Blast damage increased by 15% (Shadow only).
- Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
- Mind Spike damage increased by 15%.
- Void Torrent damage increased by 15%.
- Devouring Plague damage increased by 15%.
- Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. The change to Focused Will is a targeted change for PvP to reduce Shadow’s survivability.
Rogue
- Outlaw
- Precise Cuts (Talent) – Reduced bonus to Blade Flurry damage per missing target below its maximum to 2% (was 3%).
- Developers’ notes: As we monitor the developing M+ meta and related data, we have recognized that Outlaw is overperforming. We expect this change will reduce Outlaw’s damage output in encounters with target count above 1 and below 8, as their damage is currently more consistent than we intend for dungeons and encounters that frequently present those circumstances.
Warlock
- Affliction
- Agony damage increased by 5%.
- Corruption damage increased by 5%.
- Drain Soul damage increased by 10%.
- Pandemic Invocation damage increased by 20%.
- Seed of Corruption damage increased by 5%.
- Shadow Bolt damage increased by 10%.
- Siphon Life damage increased by 10%.
- Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction’s damage.
- Destruction
- Channel Demonfire damage increased by 10%.
- Rain of Fire damage increased by 15%.
- Soul Fire damage increased by 20%.
- Infernal and Blasphemy Immolation damage increased by 10%.
- Conflagrate damage increased by 10%. This change does not apply to PvP combat.
- Immolate damage increased by 10%. This change does not apply to PvP combat.
- Incinerate damage increased by 15%. This change does not apply to PvP combat.
Klassentuning in World of Warcraft: Alle Buffs und Nerfs
Dämonenjäger
- Die Jagd erzeugt keinen zusätzlichen Tick beim Auftragen des Effekts mehr. Der restliche Schaden bleibt unberührt.
Rachsucht
- Dicke Haut erzeugt 130% statt 100% Bonusrüstung.
- Verkalkte Haut: Reduzierung des Initialschadens auf 12% erhöht (vorher 10%).
- Peinbringer läuft zukünftig 6 statt 5 Sekunden.
Druide
Wildheit
- Alle Fähigkeiten machen 3% mehr Schaden.
Rufer
Verheerung
- Feueratem macht 10% mehr Schaden.
- Verwüsten erhöht den Schaden von Tiefer Atem um 15%/30% (vorher 10%/20%).
- Ewigkeitswoge macht 10% mehr Schaden.
- Feuersturm macht 20% mehr Schaden.
- Auge der Ewigkeit generiert bei kritischen Treffern 2 Essenz statt wie vorher 1.
- Dominanz des Spruchwirkers erhöht den Schaden kritischer Treffer um 230% (vorher 220%).
- Irisieren: Bonusschaden auf 20% erhöht (vorher 15%).
Jäger
Überleben
- Alle Fähigkeiten und euer Begleiter machen 2% mehr Schaden.
- Schlachter und Zerlegen machen 10% mehr Schaden.
- Schaden von Zorn des Adlers um 10% erhöht.
- Schaden von Lauffeuerbombe um 15% erhöht.
Magier
Feuer
- Flammenstoß macht 15% mehr Schaden.
- Lebende Bombe macht 25% mehr Schaden.
Frost
- Frostblitz: Schaden um 20% erhöht.
- Schaden von Froststrahl um 40% erhöht.
- Schaden von Gletscherstachel um 10% erhöht.
Mönch
Braumeister
- Staffeln ist bei Magieschaden 10% effizienter.
- Cooldown von Himmlisches Gebräu von 60 auf 45 Sekunden reduziert.
Nebelwirker
- Gesamte Heilung um 5% erhöht.
- Beleben heilt zusätzlich 5% mehr.
- Schaden von Blackouttritt um 6% erhöht.
- Tritt der aufgehenden Sonne macht 8% mehr Schaden.
- Tigerklaue macht 15% mehr Schaden.
- Wirbelnder Kranichtritt: Schaden um 5% erhöht.
- Erwachte Faelinie transferiert nun 70% des Schadens von Wirbelnder Kranichtritt (vorher 60%).
Paladin
Vergeltung
- Kreuzfahrerstoß macht 40% mehr Schaden.
- Klinge der Gerechtigkeit macht 25% mehr Schaden.
- Letze Abrechnung macht 15% mehr Schaden.
- Abklingzeit von Schild der Vergeltung auf 90 Sekunden reduziert (von 120).
Priester
Heilig
- Gesamte Heilung um 3% erhöht.
Schatten
- Fokussierter Wille liefert 10% statt 15% Schadensreduktion.
- Gedankenschlag macht 15% mehr Schaden.
- Gedankenschinden macht 15% mehr Schaden.
- Gedankenstachel macht 15% mehr Schaden.
- Leerenstrom macht 15% mehr Schaden.
- Verschlingende Seuche macht 15% mehr Schaden.
Schurke
Gesetzlosigkeit
- Präzise Stiche: Bonusschaden von 3% auf 2% reduziert.
Hexenmeister
Gebrechen
- Agonie macht 5% mehr Schaden.
- Verderbnis macht 5% mehr Schaden.
- Seelendieb macht 20% mehr Schaden.
- Pandemische Beschwörung macht 20% mehr Schaden.
- Saat der Verderbnis macht 5% mehr Schaden.
- Schattenblitz macht 10% mehr Schaden.
- Lebensentzug macht 10% mehr Schaden.
- Der Backlash-Schaden von Instabiles Gebrechen wird nicht mehr erhöht, wenn der Schaden des Spells erhöht wird.
Zerstörung
- Dämonenfeuer kanalisieren macht 10% mehr Schaden.
- Feuerregen macht 15% mehr Schaden.
- Seelenfeuer macht 20% mehr Schaden.
- Schaden der Höllenbestie und Blasphemie um 10% erhöht.
- Feuersbrunst macht 10% mehr Schaden.
- Feuerbrand macht 10% mehr Schaden.
- Verbrennen macht 10% mehr Schaden.