We regularly make combat design adjustments based on gameplay data and feedback from players on class performance. With scheduled weekly maintenance in each region (September 3 in this region), we’ll make the following changes to classes that are over- and under-performing in various areas:
Classes
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Death Knight -
Frost -
Frost Strike damage reduced by 6%. Does not apply to PvP.
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Obliterate damage reduced by 6%. Does not apply to PvP.
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Icy Death Torrent damage reduced by 10%.
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Glacial Advance damage reduced by 10%. Does not apply to PvP.
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Druid -
Balance -
Umbral Intensity increases the damage of Wrath by 20/40% (was 25/50%) and Starfire by 15/30% (was 50%).
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Starsurge damage increased by 12%.
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Starfall damage increased by 20%.
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Harmony of the Heavens increases Eclipse power by 2% per proc, max 6% (was 1% per proc, max 5%).
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Evoker -
Devastation -
Damage of all spells and abilities increased by 6%.
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Firestorm damage increased by 20%
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Firestorm duration reduced to 10 seconds (was 12 seconds).
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Hunter -
Pack Leader -
Vicious Hunt damage increased by 10% for Beast Mastery.
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Vicious Hunt damage decreased by 10% for Survival.
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Howl of the Pack critical strike damage bonus increased to 5% for Beast Mastery (was 3%).
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Howl of the Pack critical strike damage bonus increased to 11% for Survival (was 7%).
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Furious Assault damage bonus increased to 60% for Survival (was 30%).
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Cull the Herd damage over time increased to 60% for Survival (was 30%).
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Mage -
Fire -
Living Bomb damage increased by 30%.
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Pyroblast damage increased by 5%.
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Flamestrike damage increased by 10%.
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Sunfury -
Burden of Power can no longer be double dipped by spell queueing.
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Arcane Phoenix damage dealt reduced by 10% for Arcane.
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Arcane Soul base duration reduced to 2 seconds (was 3 seconds).
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Paladin -
Retribution -
Mastery: Highlord’s Judgment reduced by 10%. For example, at level 80, 180 Mastery rating now grants 1.35% Mastery (was 1.5%).
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All Holy spell damage increased by 5%.
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Priest -
Discipline -
Oracle Discipline priests’ Preventive Measures now increases Power Word: Shield absorption by 40% (was 25%). Does not apply to PvP.
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Atonement healing increased by 100% outside raid (was 70%). Does not apply to PvP.
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Fixed an issue where Atonement critical healing was not increased by the correct amount outside of raid.
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Shadow Word: Pain and Purge the Wicked damage increased by 20%.
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