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Anfang Juni hat uns Blizzard die ersten Talentbäume von Dragonflight präsentiert. Damals waren Todesritter und Druiden dran. Jetzt geht es weiter mit dem Priester!
Wir schauen uns alle Priester-Talentbäume von Dragonflight samt den Talenten darin an. Da sich daran noch viel ändern kann und einige Fähigkeiten neu sind beziehungsweise noch keine Namen haben, verwende ich erstmal die englischen Übersetzungen von Blizzard.
Purify: Dispels harmful effects on the target, removing all Magic effects. Combines with Purify Disease if known.
Atonement: Power Word: Shield, Shadow Mend, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 50% of the damage done.
Penance: Launches a volley of holy light at the target, causing Holy damage to an enemy or healing to an ally over 1.7 sec. Castable while moving.
Inner Light and Shadow:
Purify: Dispels harmful effects on the target, removing all Magic effects. Combines with Purify Disease if known.
Power Word: Radiance: A burst of light heals the target and 4 injured allies within 30 yards and applies Atonement for 60% of its normal duration.
Choice Node:
Power of the Dark Side: Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 50%.
Shining Radiance: Power Word: Radiance’s healing is increased by [10/
Improved Power Word: Radiance [NNF]: Power Word: Radiance has an additional cooldown charge.
Pain Suppression: Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Schism: Attack the enemy’s soul with a surge of Shadow energy, dealing Shadow damage and increasing your spell damage to the target by 25% for 9 sec.
Contrition: When you heal with Penance, everyone with your Atonement is healed for a small amount.
Shining Force: Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
Protector of the Frail: Power Word: Shield reduces the cooldown of Pain Suppression by [2/
Psychic Voice: Reduces the cooldown of Psychic Scream by 30 sec.
Dark Indulgence: Power of the Dark Side increases the effectiveness of Penance by an additional 10%.
Malicious Scission: The duration of Schism is increased by 50%.
Purge the Wicked: Cleanses the target with fire, dealing a small amount Fire damage and additional Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Replaces Shadow Word: Pain.
Pain Transformation: Pain Suppression also heals your target for [5/
Sins of the Many: Your damage is increased by up to [6/
Shadow Covenant: Make a shadowy pact, healing the target and 4 other injured allies within 30 yds. For 7 sec, your Shadow spells deal 25% increased damage and healing, but your Holy spells deal 50% decreased damage and healing.
Revel in Purity: Purge the Wicked deals [10/
Castigation: Penance fires one additional bolt of holy light over its duration.
Rapture: Immediately Power Word: Shield your target, and for the next 8 sec, Power Word: Shield absorbs an additional 200% and may be cast on targets with Weakened Soul.
Swift Penitence: The damage or healing of your first bolt of Penance is increased by [10/
Embrace Shadow: Shadow Covenant lasts an additional 4 sec.
Choice Node:
Exaltation: Rapture’s duration is increased by 1.0 sec, and its Power Word: Shield enhancement is increased by 7.5%.
Power Word: Barrier: Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting.
Choice Node:
Twilight Corruption: While Shadow Covenant is active, Penance becomes Dark Reprimand, dealing Shadow damage over 1.7 sec. Castable while moving.
Evenfall: Power Word: Radiance has a [30/
Lesson in Humility: Smite deals [10/
Lenience: Atonement reduces damage taken by 3%.
Stolen Psyche: Atonement heals for [10/
Twilight Empowerment: Shadow Word: Death’s damage triggers Atonement when used on targets below 20% health.
Harsh Discipline: When Atonement has healed a total of 100 times, your next Penance is free and fires 3 additional bolts.
Indemnity: Atonements granted by Power Word: Shield last an additional 2 sec.
Light’s Wrath: Invoke the Light’s wrath, dealing Radiant damage to the target, increased by 10% per ally affected by your Atonement.
Solatium: Atonements granted by Shadow Mend last an additional 2 sec.
Wickedness:Divine Star and Halo now deal Shadow damage and gain an additional effect:
Purify: Dispels harmful effects on the target, removing all Magic effects. Combines with Purify Disease if known.
Holy Words:
Heal: An efficient spell that heals an ally.
Prayer of Healing: A powerful prayer that heals the target and the 4 nearest allies within 40 yards.
Holy Word: Serenity: Perform a miracle, healing an ally. Cooldown reduced by 6 sec when you cast Flash Heal.
Holy Fire: Consumes the enemy in Holy flames that cause immediate Holy damage and additional Holy damage over 7 sec.
Holy Word: Sanctify: Releases miraculous light at a target location, healing up to 6 allies within 10 yds for 3,001. Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Holy Word: Chastise: Chastises the target for 1,715 Holy damage and incapacitates them for 4 sec. Cooldown reduced by 4 sec when you cast Smite.
Spirit of Redemption: Upon death, you become the Spirit of Redemption for 15 sec. You cannot move, attack, be attacked, or be targeted by any spells or effects, and your healing spells cost no mana. When the effect ends, you die.
Trail of Light: When you cast Heal or Flash Heal, 35% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Censure: Holy Word: Chastise stuns the target for 4 sec and is not broken by damage.
Guardian Spirit: Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health. Castable while stunned. Cannot save the target from massive damage.
Afterlife: Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%. As a Spirit of Redemption, you may sacrifice your spirit to Resurrect an ally, putting yourself to rest.
Cosmic Ripple: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets
Circle of Healing: Heals the target and 4 injured allies within 30 yards of the target.
Choice Node:
Binding Heal: Heals you, your target, and another friendly target within 20. Reduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec.
Surge of Light: Your healing spells and Smite have an 8% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Guardian Angel: When Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.
Prayer Circle: Using Circle of Healing reduces the cast time and cost of your Prayer of Healing by 25% for 8 sec.
Choice Node:
Holy Conductor: Surge of Light has an additional [6/
Divine Hymn: Heals all party or raid members within 40 yards over 8 sec. Each heal increases all targets’ healing taken by 4% for 15 sec, stacking. Healing increased by 100% when not in a raid.
Light of the Naaru: The cooldowns of your Holy Words are reduced by an additional 33% when you cast the relevant spells.
Symbol of Hope: Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 15% of their missing mana, over 4 sec.
Piety of Mana: Cosmic Ripple heals 15% more and restores [1.5/
Choice Node:
Burning Vehemence: Reduces the cast time of Holy Fire by [25/
Gales of Song: Divine Hymn heals for [10/
Rune of Healing: Circle of Healing reduces the cooldown of Holy Word: Sanctify by 4 sec.
Resonant Words: Casting a Holy Word spell increases the healing of your next Heal or Flash Heal by [25/
Rune of Mending: Prayer of Mending reduces the cooldown of Holy Word: Serenity by 4 sec.
Holy Oration: Spells that reduce the cooldowns of your Holy Words reduce them by [10/
Rune of Fire: Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
Searing Light: Smite deals [15/
Lightwell: Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members within 10 yards that are lower than 50% health over 6 sec. Lightwell lasts for 3 min or until 15 heals are expended. 3 minute cooldown.
Divine Words: The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 50% and grants a corresponding Divine Favor for 15 sec. 1 minute cooldown.
Empyreal Blaze: Refreshes Holy Fire. Your next 3 casts of Holy Fire cost no mana, incur no cooldown, and cast instantly. 30 second cooldown. Passive: Whenever Holy Fire is reapplied, its duration is now extended instead.
Shadowform: Assume a Shadowform, increasing your spell damage dealt by 10%.
Mind Flay: Assaults the target’s mind with Shadow energy, causing Shadow damage over 4.5 sec and slowing their movement speed by 50%. Generates 18 Insanity over its duration.
Vampiric Touch: A touch of darkness that causes Shadow damage over 21 sec and heals you for 50% of damage dealt. Generates 5 Insanity.
Devouring Plague: Afflicts the target with a disease that instantly causes Shadow damage plus additional Shadow damage over 6 sec. Heals you for 50% of damage dealt. If this effect is reapplied, any remaining damage will be added to the new Devouring Plague. Costs 50 Insanity.
Mind Sear: Corrosive shadow energy radiates from the target, dealing Shadow damage over 4.5 sec to all enemies within 10 yards of the target.
Death and Madness: If a target dies within 7 sec after being struck by your Shadow Word: Death, you gain 40 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.
Choice Node:
Choice Node:
Silence: Silences the target, preventing them from casting spells for 4 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
Fortress of the Mind: Mind Flay and Mind Blast deal [5/
Vampiric Embrace: Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 50% of any single-target Shadow spell damage you deal.
Unfurling Darkness: After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals 1,291 Shadow damage immediately. This effect cannot occur more than once every 15 sec.
Vampiric Insight: Vampiric Touch periodic damage has a chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
Last Word: Reduces the cooldown of Silence by 15 sec.
Dispersion: Disperse into pure shadow energy, reducing all damage taken by 75% for 6 sec, but you are unable to attack or cast spells. Castable while stunned, feared, or silenced.
San’layn: Reduces the cooldown of Vampiric Embrace by 45 sec and increases its healing done by 25%.
Hallucinations: Your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts generate 6 Insanity during combat.
Shadowy Apparitions: When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing Shadow damage. Critical strikes will cause two Apparitions to be created.
Void Eruption: Releases an explosive blast of pure void energy, activating Voidform and causing Shadow damage to all enemies within 10 yds of your target. During Voidform, this ability is replaced by Void Bolt.
Monomania: While channeling Mind Flay or Mind Sear, the periodic rate of your Vampiric Touch and Shadow Word: Pain on your current target is increased by 100%. Mind Blast gains 1 additional charge.
Psychic Horror: Terrifies the target in place, stunning them for 4 sec.
Intangibility: Dispersion heals for 50% of your maximum health over its duration and has 30 sec reduced cooldown.
Psychic Link: Mind Blast deals [30/
Auspicious Spirits: Your Shadowy Apparitions now deal 15% increased damage and generate 2 Insanity.
Choice Node:
Damnation: Instantly afflicts the target with Shadow Word: Pain, Vampiric Touch and Devouring Plague.
Void Touched: While not in Void Form, Mind Flay has a [5/
Shadow Crash: Hurl a bolt of slow-moving Shadow energy at the destination, dealing Shadow damage to all targets within 8 yards. Generates 15 Insanity.
Ancient Madness: Voidform increases your critical strike chance by 30% for 15 sec, reducing by 2% every sec.
Malediction: Reduces the cooldown of Damnation by 15 sec.
Void Torrent: Channel a torrent of void energy into the target, dealing Shadow damage over 3 sec. Generates 60 Insanity over the duration.
Mental Fortitude: Healing from Vampiric Touch when you are at maximum health will shield you for the same amount. Shield cannot exceed a certain value, based on Talent Rank. Two Rank Talent.
Insidious Ire: While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals [20/
Mind Devourer: Mind Blast deals [5/
Sanguine Teachings: While shielded, Vampiric Touch and Devouring Plague deal [5/
Unleash the Shadows: Vampiric Touch critical strikes have a [5/
Rot and Wither: Mind Flay and Mind Sear damage has a 5% chance to extend Vampiric Touch and Shadow Word: Pain by [2/
Abyssal Knowledge: Monomania also increases the critical strike chance of Shadow Word: Pain and Vampiric Touch by [5/
Choice Node:
Void Apparitions: Shadowy Apparitions have a 10% chance to become infused with the Void, dealing 20% additional damage.
Living Shadow: Consuming Vampiric Insight causes your shadow to animate after a moment. For 10 sec, whenever you cast a spell, your shadow will cast a similar spell.
Eidolic Intuition: Vampiric Insight has a greater chance to occur.
Choice Node:
Thank you for reading, and we look forward to hearing your impressions of what we have so far.
All maximum level Priests will have access to these abilities. They are earned through leveling and do not require you to spend talent points to have them.
Smite: Smites an enemy for Holy damage.
Shadow Word: Pain: A word of darkness that causes a small amount of Shadow damage instantly and additional damage over 12 seconds.
Resurrection: Brings a dead ally back to life with 35% health and mana. Cannot be cat when in combat.
Power Word: Shield: Shields an ally for 15 seconds, absorbing damage. You cannot shield the target again for 7.5 seconds.
Power Word: Fortitude: Infuses the target with vitality, increasing their Stamina by 5% for 1 hour. If the target is in your party or raid, all party and raid members will be affected.
Mind Vision: Allow the caster to see through the target’s eyes for 1 minute. Will not work if the target is in another instance or another continent.
Mind Soothe: Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid and Dragonkin targets. Does not cause threat. Lasts 20 seconds.
Mind Blast: Blasts the target’s mind for Shadow damage.
Levitate: Levitates a party or raid member for 10 min, floating a few feet above the ground, granting slow fall, and allowing travel over water.
Flash Heal: A fast spell that heals an ally.
Fade: Fade out, removing all your threat and reducing enemies’ attack range against you for 10 sec.
Desperate Prayer: Increases maximum health by 25% for 10 sec, and instantly heals you for that amount.
Psychic Scream: Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Dispel Magic: Dispels Magic on the enemy target, removing 1 beneficial Magic effect.
Focused Will: Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec.
Prayer of Mending: Places a ward on an ally that heals them the next time they take damage, and then jumps to another ally within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.
Shadow Word: Death: A word of dark binding that inflicts Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Damage increased by 150% to targets below 20% health.
Renew: Fill the target with faith in the light, healing over 15 sec.
Focused Mending: Prayer of Mending does 45% increased healing to the initial target.
Purify Disease: Removes all Disease effects from a friendly target.
Improved Shadow Word: Death [NNF]: Shadow Word: Death’s cooldown is reduced by 10 sec.
Shadow Mend: Wraps an ally in shadows which heal, but at a price. The ally will take damage every 1 sec, until they have taken a small amount of damage from all sources, or leave combat.
Renewed Faith: Your healing is increased by [5/
Benediction: Your Prayer of Mending has a 25% chance to leave a Renew on each target it heals.
Improved Smite: Smite deals [25/
Choice Node:
Mind Restrain: Mind Blast prevents a small amount of damage dealt by the enemy. Two Rank Talent.
Masochism: When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
Improved Mind Blast {NNF]: Mind Blast’s cooldown reduced by [3/
Say Your Prayers: Prayer of Mending has a 6% chance to not consume a charge when it jumps to a new target.
Enlightenment: You regenerate mana [5/
Power Infusion: Infuses the target with power for 20 sec, increasing haste by 25%.
Twist of Fate: After healing a target below 35% health, you deal [10/
Taming the Shadows: Shadow Mend has a 15% chance to deal no damage.
Holy Nova: An explosion of holy light around you deals Holy damage to enemies and healing to allies within 12 yds, reduced if there are more than 5 targets.
Leap of Faith: Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Mass Dispel: Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effect from 5 enemy targets.
Mind Control: Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings or players. This spell shares diminishing returns with other disorienting effects.
Shadowfiend: Summons a shadowy fiend to attack the target for 15 sec.
Cleric’s Armaments: Smite deals 10% additional damage while you are shielded.
Improved Holy Nova {NNF]: If your Holy Nova deals damage to at least 3 enemies, a second Holy Nova will be cast a moment later at 50% effectiveness at the same location.
Clear Mind: Dispel Magic, Purify, and Mass Dispel cost 20% less mana.
Angel’s Mercy: Damage you take reduces the cooldown of Desperate Prayer, based on the amount of damage taken.
Dominant Mind: You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
Throes of Pain: Shadow Word: Pain deals an additional 5% damage over its duration. When an enemy dies while afflicted by your Shadow Word: Pain, you gain [5/
Improved Shadowfiend [NNF]: Your Shadowfiend now restores 1% mana/
Tools of the Cloth: Holy Nova deals 10% additional damage while you are shielded.
Shackle Undead: Shackles the target undead enemy for 50 seconds, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Twins of the Sun Priestess: Power Infusion also grants you [50/
Puppet Master: Shadowfiend and Dominant Mind increase your Mastery by [3/
Blessing of Renewal: Renew heals for an additional 5% and its mana cost is reduced by 10%.
Charitable Soul: Casting Power Word: Shield on an ally also shields you for [5/
Translucent Image: For the first 5 sec of Fade, you take [5/
Mindbender: Summons a Mindbender to attack the target for 12 sec. You regenerate 0.5% of maximum mana/
Unwavering Will: While above 75% health, the cast times of your Flash Heal, Heal, Prayer of Healing, and Smite are reduced by [10/
Light’s Inspiration: Desperate Prayer heals you for an additional [5/
Tithe Evasion: Shadow Word: Death deals [10/
Rabid Shadows: Your Shadowfiend’s attack speed is increased by [5/
Holy Word: Life: A word of holy power that heals the target. If the target is not below 20% health, the caster takes damage equal to the amount healed. Healing is increased by 150% to targets below 20% health. Instant Cast, 30 second cooldown.
Crystalline Reflection: Power Word: Shield instantly heals the target for 514 and reflects 20% of damage absorbed.
Mindgames: Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For 5 sec, a small amount of damage they deal will heal their target, and a small amount of healing healing they deal will damage their target . Reversed damage and healing restore up to 4% mana.
Shadowflame Prism: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.0 sec.
Wenn ihr den Priester-Talentbaum von World of Warcraft: Dragonflight durchklicken wollt, checkt folgenden Link von wowhead.com.
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