T-Set-Boni aller Klassen in Patch 10.1
Nachdem wir inzwischen wissen, wie die ganzen T-Sets aller Klassen aussehen, die in Patch 10.1 von Dragonflight ins Spiel kommen, widmen wir uns heute den Boni. Die Kollegen von wowhead.com konnten nämlich im neuesten PTR-Build alle Boni jedes einzelnen Specs herausfinden. Ihr findet diese auf dieser Seite, erstmal noch in englischer Sprache. Die deutsche Version folgt in Zukunft.
Disclaimer: Bedenkt, dass die Setboni noch in Arbeit sind und Blizzard diese nach dem Feedback des Testings weiter anpasst.
T-Set: Setboni aller Klassen
Death Knight
Blood
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(2) Set Bonus: Heart Strike and Blood Boil deal 20% increased damage and have a 10% chance to grant Vampiric Blood for 5 seconds.
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(4) Set Bonus: When you would gain Vampiric Blood you are infused with Vampiric Strength, granting you 10% Strength for 5 seconds. Your Heart Strike and Blood Boil extend the duration of Vampiric Strength by 0.5 seconds.
Frost
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(2) Set Bonus: Howling Blast and Frost Fever damage increased by 10%. Your Rime-empowered Howling Blasts reduce the cooldown of Frostwyrm’s Fury by 2 seconds.
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(4) Set Bonus: After consuming Rime 15 times you call down Frostwyrm’s Fury on your target at 100% effectiveness.
Unholy
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(2) Set Bonus: Death Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death. At 20 stacks, Master of Death is consumed and you gain 15% Mastery for 20 seconds.
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(4) Set Bonus: When Death Coil or Epidemic consumes Sudden Doom gain two stacks of Master of Death or increase the Mastery bonus to 25% for 5 seconds.
Demon Hunter
Havoc
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(2) Set Bonus: Every 200 Fury you spend, gain Seething Fury, increasing your Agility by 8% for 6 seconds.
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(4) Set Bonus: Each time you gain Seething Fury, gain 15 Fury and the damage of your next Eye Beam is increased by 12%, stacking up to 5 times.
Vengeance
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(2) Set Bonus: Soul Fragments heal for 10% more and generating a Soul Fragment increases your Fire damage by 2% for 6 seconds. Multiple applications may overlap.
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(4) Set Bonus: Shear and Fracture deal Fire damage. After consuming 20 Soul Fragments, your next cast of Shear or Fracture applies Fiery Brand to its target for 6 seconds.
Druid
Balance
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(2) Set Bonus: Sunfire radius increased by 2 yards. Sunfire, Moonfire and Shooting Stars damage increased by 18%.
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(4) Set Bonus: Shooting Stars has a 20% chance to instead call down a Crashing Star, dealing (72% of Attack Power) Astral damage to the target and generating 5 Astral Power.
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Developers’ Note: The damage of Crashing Star is about 4 times the damage of a Shooting Star.
Feral
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(2) Set Bonus: Your auto-attacks have a chance to grant Shadows of the Predator, increasing your Agility by 1%. Each application past 5 has an increasing chance to reset to 2 stacks.
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(4) Set Bonus: When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and you generate 1 combo point every 1.5 seconds for 6 seconds.
Guardian
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(2) Set Bonus: When you take damage, Mangle and Thrash damage and Rage generation are increased by 15% for 8 seconds and you heal for 6% of damage taken over 8 seconds.
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(4) Set Bonus: Maul/Raze damage increased by 20% and casting Ironfur or Maul/Raze increases your maximum health by 3% for 12 seconds, stacking 5 times.
Restoration
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(2) Set Bonus: Rejuvenation and Lifebloom healing increased by 15%. Regrowth healing over time increased by 75%.
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(4) Set Bonus: Flourish increases the rate of your heal over time effects by 40% for an additional 16 seconds after it ends. Verdant Infusion causes your Swiftmend target to gain 15% increased healing from you for 6 seconds.
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Developers’ Note: The duration of the 4-piece Flourish bonus is halved if Flourish is cast by Convoke the Spirits.
Evoker
Devastation
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(2) Set Bonus: Disintegrate and Pyre pierce enemies with Obsidian Shards, dealing 12% of damage done as Volcanic damage over 8 seconds.
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(4) Set Bonus: Empower spells deal 8% increased damage and cause the Obsidian Shards to become supercharged, dealing 200% more damage for 5 seconds. During Dragonrage, shards are always supercharged.
Preservation
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(2) Set Bonus: Spiritbloom applies a heal over time effect for 40% of healing done over 8 seconds. Dream Breath’s healing is increased by 15%.
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(4) Set Bonus: After casting 3 empower spells, gain Essence Burst immediately and another 3 seconds later.
Hunter
Beast Mastery
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(2) Set Bonus: Cobra Shot and Kill Command damage increased by 15%.
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(4) Set Bonus: Cobra Shot, Kill Command, and Multi-Shot reduce the cooldown of Bestial Wrath by 1 second.
Marksmanship
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(2) Set Bonus: Arcane Shot/Chimeara Shot and Multi-Shot deal 10% increased damage and have a 8% chance to grant you the Deathblow effect.
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(4) Set Bonus: Kill Shot damage increased by 15%, and Kill Shot reduces the cooldown of Rapid Fire and Aimed Shot by 0.5 seconds.
Survival
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(2) Set Bonus: Wildfire Bomb damage increased by 10% and throwing a Wildfire Bomb increases the damage of your next Kill Command by 50%.
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(4) Set Bonus: Every 25 Focus you spend reduces the cooldown of Wildfire Bomb by 1 second.
Mage
Arcane
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(2) Set Bonus: Arcane Surge increases Spell Damage by an additional 5% and its duration is increased by 3 seconds.
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(4) Set Bonus: For every 20,000 mana spent during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times.
Fire
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(2) Set Bonus: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 10 seconds.
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(4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 30 times, gain Hyperthermia for 6 seconds.
Frost
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(2) Set Bonus: Flurry and Frostbolt damage increased by 20%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.
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(4) Set Bonus: Casting Ice Lance on a frozen target has a 8% chance to trigger Brain Freeze.
Monk
Brewmaster
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(2) Set Bonus: Blackout Kick damage increased by 20%. You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.
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(4) Set Bonus: Rising Sun Kick grants a stack of Elusive Brawler. When you dodge, damage and critical strike chance of your next Blackout Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
Mistweaver
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(2) Set Bonus: Renewing Mists has a chance to grant Soulfang Infusion, granting 5% of your maximum Mana over 6 seconds.
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(4) Set Bonus: Drinking a Tea or gaining Soulfang Infusion increases the healing of your Vivify and Renewing Mists by 40% for 6 seconds.
Windwalker
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(2) Set Bonus: Rising Sun Kick deals increased damage and has a chance to go nova, dealing Fire damage to all enemies within 8 yards.
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(4) Set Bonus: Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your next 3 abilities at X% effectiveness.
Paladin
Holy
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(2) Set Bonus: Holy Shock’s critical strikes heal for 15% more and reduce the cooldown of Light’s Hammer by 2 seconds and Holy Prism by 1 second.
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(4) Set Bonus: Light’s Hammer heals 100% more frequently and generates 1 Holy Power every 4 seconds. Holy Prism’s healing is increased by 80% and it generates 1 Holy Power if cast on an enemy target, or 3 if cast on an ally.
Protection
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(2) Set Bonus: Avenger’s Shield causes targets struck to burn with Heartfire, dealing an additional 20% of damage dealt over 5 seconds. Heartfire heals you for 100% of damage it deals.
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(4) Set Bonus: Judgment critical strikes can trigger Grand Crusader.
Retribution
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(2) Set Bonus: Judgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage.
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(4) Set Bonus: Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath applies Judgment to enemies.
Priest
Discipline
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(2) Set Bonus: Casting Penance on an enemy also heals a nearby injured ally at 20% effectiveness. Casting Penance on an ally also damages a nearby enemy at 35% effectiveness.
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(4) Set Bonus: Every 3 casts of Penance grants you Shadow Covenant for 5 seconds and converts that Penance to a Shadow spell.
Holy
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(2) Set Bonus: Prayer of Mending has a 20% chance to duplicate to another nearby target when it jumps.
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(4) Set Bonus: When Prayer of Mending jumps, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
Shadow
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(2) Set Bonus: When consuming Shadowy Insight, Mind Blast deals 60% increased damage and generates 4 additional Insanity.
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(4) Set Bonus: Every 400 Insanity spent summons Shadowfiend/Mindbender for 5 seconds.
Rogue
Assassination
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(2) Set Bonus: Rupture and Crimson Tempest deal an additional 33% damage as Nature.
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(4) Set Bonus: When Deathmark expires, Nature damage you deal is increased by 40% for 30 seconds.
Outlaw
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(2) Set Bonus: Damage you inflict applies a Soulrip, dealing 5% of all damage you deal as physical damage over 8 seconds.
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(4) Set Bonus: Between the Eyes unleashes all Soulrips, dealing 200% of all remaining damage and granting 7% Agility for 15 seconds.
Subtlety
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(2) Set Bonus: Shadow Dance grants you Symbols of Death for 10 seconds and extends the duration of Rupture by 4 seconds.
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(4) Set Bonus: Symbols of Death increases the critical strike damage of Eviscerate and Black Powder by 15%.
Shaman
Elemental
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(2) Set Bonus: Gain Stormkeeper every 40 seconds.
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(4) Set Bonus: For 8 seconds after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 100% more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake critical strike damage is increased by 20%.
Enhancement
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(2) Set Bonus: Sundering increases your Mastery by 12% for 15 seconds.
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(4) Set Bonus: When Sundering hits a single target, you deal 30% increased physical damage for 15 seconds. When Sundering strikes 2 or more targets, your next Chain Lightning deals 50% increased damage and refunds 100% of Maelstrom Weapon stacks consumed.
Restoration
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(2) Set Bonus: when you cast Healing Rain, all allies with your Riptide on them are healed by Tidewaters for (140% of Spell Power).
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(4) Set Bonus: Each ally healed by Tidewaters increases your haste by 1% for 6 seconds and increases the healing of your next Riptide by 10%.
Warlock
Affliction
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(2) Set Bonus: Vile Taint cooldown reduced by 5 seconds and Phantom Singularity cooldown reduced by 12 seconds. Vile Taint and Phantom Singularity damage increased by 60%.
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(4) Set Bonus: Enemies damaged by Phantom Singularity gain Infirmity for its duration and enemies damaged by Vile Taint gain Infirmity for 10 seconds, increasing damage taken by 10%.
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Developers’ note: The (4) Set Bonus technically applies Infirmity for 2 seconds every time an enemy is damaged by Phantom Singularity. Phantom Singularity deals damage every 2 seconds, so this has the effect of keeping Infirmity on targets for its duration.
Demonology
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(2) Set Bonus: Demonbolt damage increased 15%. Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
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(4) Set Bonus: Grimoire: Felguard deals 40% additional damage and empowers your active demons, increasing their damage done by 20% while active.
Destruction
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(2) Set Bonus: Channel Demonfire bolts, Immolate, and Incinerate have a 20% chance to fire an additional Channel Demonfire bolt.
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(4) Set Bonus: After casting 15 Demonfire bolts, your next Demonfire bolt deals (103% of Spell Power) Shadowflame damage to the target and (35% of Spell Power) Shadowflame damage to enemies within 8 yards.
Warrior
Arms
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(2) Set Bonus: Deep Wounds increases your chance to critically strike and critical strike damage dealt to afflicted targets by 10%.
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(4) Set Bonus: Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 25%, stacking 10 times, and cause it to strike up to 4 additional targets for 50% damage.
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Developers’ Note: The chance for the (4) Set Bonus to trigger its effect increases at a diminishing rate for each target beyond the first. This is similar to the effects of spells like Agony and Shooting Stars.
Fury
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(2) Set Bonus: Rampage damage and chance to critically strike increased by 10%.
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(4) Set Bonus: Rampage critical strikes against your primary target cause your next Bloodthirst to deal 50% increased damage and generate 2 additional Rage, stacking up to 4 times. It also has a 100% chance to critically strike.
Protection
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(2) Set Bonus: Shield Slam deals 15% increased damage and reduces the cooldown of Last Stand by 0.5 seconds. During Last Stand these effects are doubled.
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(4) Set Bonus: For 10 seconds after Last Stand ends, Shield Slam unleashes a wave of force dealing damage to enemies in front of you and reduces damage they deal to you by 5% for 5 seconds.