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Klassentuning in World of Warcraft: Zahlreiche Klassen betroffen
Mit dem heutigen Mittwoch geht ein neues Klassentuning in World of Warcraft live. Welche Klassen gebufft, welche generft werden, das lest ihr auf dieser Seite.
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The War Within: Klassentuning vom 27.11.
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Death Knight
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Blood
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Developers’ notes: The tuning updates done to the Deathbringer hero talent tree at the beginning of the patch have notably affected Blood’s output more than Frost. The damage effects of the keystone and the capstone talents are being increased to make Deathbringer a more competitive choice again.
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Deathbringer: Reaper’s Mark initial and stacking damage increased by 25%.
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Deathbringer: Exterminate damage increased by 25%.
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Deathbringer: Wave of Souls damage increased by 25%.
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Frost
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Developers’ notes: We are looking to increase Frost’s single-target damage while bringing down their AoE damage to help create a healthier damage profile.
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Obliterate damage increased by 12%.
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Frost Strike damage increased by 12%.
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Breath of Sindragosa damage reduced by 10%.
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Druid
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Restoration
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Swiftmend healing increased by 25%.
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Feral
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Rip, Rake, and Rampant Ferocity damage increased by 10%. Does not apply to PvP combat.
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Apex Predator’s chance to trigger against multiple targets increased slightly.
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Druid of the Claw: Strike for the Heart increases the critical strike chance and damage of Shred, Swipe, and Mangle by 15% (was 10%).
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Guardian
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Druid of the Claw: Strike for the Heart increases the critical strike chance and damage of Shred, Swipe, and Mangle by 15% (was 10%).
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Hunter
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Survival
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Developers’ notes: Survival has found a lot of success with its 11.0.5 update to Merciless Blow in concert with Pack Leader’s bleed synergies. We’re adjusting it slightly to ensure the build is still competitive, but not quite as dominant.
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Merciless Blow damage reduced by 15%. Does not apply to PvP combat.
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Pack Leader: Vicious Hunt damage reduced by 20%. Does not apply to PvP combat.
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Mage
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Developers’ notes: Frostfire is still underperforming for both Frost and Fire. We’re targeting buffs to Frostfire’s various procs and providing a more substantial throughput buff via Fire Mastery’s Haste value.
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Fire
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Developers’ notes: Fire has been underperforming in single target and could use some help. Rather than distribute this bonus through a myriad of spells, we’re opting to put most of our budget into Pyroblast to ensure this spell is keeping pace with the rest of Fire’s kit.
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Frostfire: Fire Mastery now grants 2% Haste (was 1%).
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Frostfire: Isothermic Core Comet Storm effectiveness increased to 200% (was 150%).
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Frostfire: Frostfire Burst damage increased by 25%.
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Frostfire: Frostfire Infusion damage increased by 50%.
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Frostfire: Excess Frost cooldown reduction increased to 10 seconds (was 5 seconds).
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Ashen Feather Phoenix Flames damage bonus increased to 50% (was 25%).
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Pyroblast damage increased by 8%.
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Meteor direct damage increased by 25%.
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Frost
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Frostfire: Fire Mastery now grants 2% Haste (was 1%). Does not apply to PvP combat.
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Frostfire: Isothermic Core Meteor effectiveness increased to 150% (was 100%). Does not apply to PvP combat.
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Frostfire: Frostfire Burst damage increased by 25%. Does not apply to PvP combat.
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Frostfire: Frostfire Infusion damage increased by 50%. Does not apply to PvP combat.
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Frostfire: Excess Frost cooldown reduction increased to 10 seconds (was 5 seconds). Does not apply to PvP combat.
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Monk
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Windwalker
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Conduit of the Celestials: Strength of the Black Ox damage increased by 100%.
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Conduit of the Celestials: Flight of the Red Crane damage increased by 100%.
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Conduit of the Celestials: Courage of the White Tiger damage increased by 35%.
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Fists of Fury damage increased by 20%.
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Blackout Kick damage increased by 8%.
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Flurry of Xuen damage increased by 40%.
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Courageous Impulse now increases the damage of your next Blackout Kick by 200% (was 125%).
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Shadowboxing Treads now increases the damage of Blackout Kick by 20% (was 10%) and causes additional Blackout Kicks at 80% effectiveness (was 70%).
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Developers’ notes: We’re looking to increase Windwalker’s overall performance in AoE and single target through targeted adjustments to a few baseline spells, as well as to push some underrepresented talents for increased build diversity.
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Mistweaver
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Conduit of the Celestials: Courage of the White Tiger damage increased by 35%.
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Paladin
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Protection
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Lightsmith: Divine Inspiration’s chance to proc an Armament decreased by 50% for Protection specialization.
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Lightsmith: Divine Guidance damage reduced by 20% for Protection specialization.
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Lightsmith: Forge’s Reckoning damage reduced by 15% for Protection specialization.
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Refining Fire damage reduced by 10%.
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Priest
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Holy
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Holy Word: Serenity healing increased by 25%.
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Holy Word: Sanctify healing increased by 25%.
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Rogue
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Developers’ notes: Deathstalker as a hero talent choice has been underserving Subtlety compared to the alternative choice of Trickster, especially in AoE circumstances. Black Powder is used far more frequently as Deathstalker than as Trickster and is receiving a sizable damage increase. Additionally, Deathstalker’s Plague damage effects are being increased (for Subtlety only) to better align the overall contribution of each hero talent choice.
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Subtlety
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Deathstalker: Plague damage effects increased by 45%.
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Black Powder damage increased by 20%.
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Shaman
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Elemental
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Farseer: Chain Lightning damage from Ancestors increased by 30%.
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Farseer: Lava Burst damage from Ancestors increased by 15%.
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Farseer: Latent Wisdom now increases Ancestor spell damage by 25% (was 20%).
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Farseer: Routine Communication now has an 8% chance to trigger (was 5%).
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Farseer: Maelstrom Supremacy now increases the damage Earth Shock, Elemental, Blast, and Earthquake by 15% (was 8%).
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Restoration
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Farseer: Chain Lightning damage from Ancestors increased by 30%.
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Farseer: Lava Burst damage from Ancestors increased by 15%.
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Enhancement
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Developers’ notes: We’re reducing the power of Maelstrom Weapon spenders for Enhancement to lower their overall damage output.
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All Maelstrom Weapon spender damage reduced by 8%. This does not affect PvP combat.
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Warrior
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Developers’ notes: Colossus Warriors are meant to be innately tough and hard to kill, so we’re increasing their overall resilience. This is particularly aimed at helping level the field between Mountain Thane and Colossus for Protection Warriors, more passive resistance for Colossus versus Mountain Thane’s more active mitigation playstyle.
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Arms
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Colossus: Mountain of Muscle and Scars now reduces damage taken by 5% (was 2.5%).
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Colossus: Dominance of the Colossus now causes enemies damaged by Demolish to deal up to 10% less damage to you (was 5%).
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Protection
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Colossus: Mountain of Muscle and Scars now reduces damage taken by 5% (was 2.5%).
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Colossus: Dominance of the Colossus now causes enemies damaged by Demolish to deal up to 10% less damage to you (was 5%).
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