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Klassentuning am 23.8.: Noch mehr Nerfs für die Godcomp
Blizzard spielt am 23.8. ein zusätzliches Klassentuning auf. Dadurch werden Klassen der Godcomp noch weiter generft, in dem Fall der Wächter-Druide, Heilig-Paladin und der Feuer-Magier. Alle Nerfs gehen am Mittwoch mit den wöchentlichen Wartungsarbeiten online.
Alle Infos zum Klassentuning seht ihr auch in folgendem Video. Und weiter unten auf der Seite lest ihr alle Änderungen, die ins Spiel kommen.
Klassentuning am 23.8.: Alle Buffs und Nerfs
Druide
- Guardian
- Absorb granted by Ursoc’s Fury reduced to 45% of damage dealt (was 50%).
- Innate Resolve’s bonus to Frenzied Regeneration reduced to 120% (was 150%).
Dämonenjäger
- Havoc
- Eye Beam is no longer interrupted by school lockout effects.
- Vengeance
- Fel Devastation is no longer interrupted by school lockout effects.
Magier
- Fixed an issue that caused Mass Invisibility to cancel inconsistently, with no direct actions taken.
- Developers’ notes: This change also adjusts the timing of when Mass Invisibility is removed from spell casts. Mass Invisibility now cancels when beginning a cast, instead of when it ends, which is consistent with other invisibility effects.
- Fire
- Flamestrike damage reduced by 6%.
- Flame Patch damage reduced by 8%.
- Incendiary Flames can now only proc once every 10 seconds (was 8 seconds).
- Conflagration damage reduced by 10%.
- Developers’ notes: Fire Mage damage in heavy AoE scenarios is still higher than we’re comfortable with. We intend these adjustments to further rein it in.
Mönch
- Mistweaver
- Ancient Teachings now transfers 150% of damage done (was 135%). Does not apply in PvP combat.
- Yu’lon’s Grace can now stack up to 15% of maximum health (was 10%) and stacks 3% per second (was 2%).
- Chi Cocoon’s absorb is increased by 100%.
- Enveloping Breath’s healing decreased by 12%.
- Developers’ notes: We’re shifting more of Celestial Harmony’s throughput into Chi Cocoon, with the intent of keeping the talent’s power level similar in raid, and increased in dungeon content.
Paladin
- Holy
- All damage decreased by 10%.
- Blessing of Summer now causes attacks to deal 20% additional damage as Holy (was 25%). Blessing of Summer remains at 30% in PvP combat.
- Developers’ notes: Holy Paladin damage output has been higher than we would like, considering their toolkit as a whole.
Schurke
- Assassination
- All ability damage increased by 5%.
- Auto-attack damage increased by 5%.
Krieger
- Protection
- Defensive Stance’s reduction to damage dealt reduced to 5% (was 10%).
- Spell Reflection’s damage reduction increased to 25% (was 20%).
- Vanguard’s increase to stamina increased to 35% (was 30%).
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