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Etwas mehr als einen Monat ist es jetzt her, dass Blizzard die neueste World of Warcraft-Erweiterung namens Dragonflight angekündigt hat. Seitdem gab es relativ wenig News zum neuen Addon – bis jetzt.
Per Bluepost hat Blizzard die vorläufigen Talentbäume des Todesritters geteilt. Dabei gilt: Jeder Spec erhält einen eigenen Talentbaum, dazu gibt es einen generellen Todesritter-Talentbaum, in dem ihr mit jeder Spezialisierung Punkte ausgeben müsst. In den von Blizzard gezeigten Beispielen sind alle Talente ausgeskillt – das wird mit Drangonflight nicht möglich sein.
Wir schauen uns auf dieser Seite alle drei Talentbäume plus Blizzards Notizen zu den Todesritter-Specs Unheilig, Frost und Blut an.
WICHTIG: Manche Talente haben noch keinen Namen bzw. bislang stehen ausschließlich die englischen Bezeichnungen in den üblichen Datenbanken. Daher zitiere ich die Blueposts von Blizzard auf Englisch. Die deutschen News gibt es dann, sobald ich mehr Informationen habe.
Hier die Fähigkeiten aus Blizzards Bluepost:
Blood Row 1
Heart Strike: Instantly strike the target and 1 other nearby enemy, causing Physical damage, and reducing enemies’ movement speed by 20% for 8 sec.
Blood Row 2
Marrowrend: Smash the target, dealing Physical damage and generating 3 charges of Bone Shield.
Blood Boil: Deals Shadow damage and infects all enemies within 10 yds with Blood Plague.
Blood Row 3
Foul Bulwark: Each charge of Bone Shield increases your maximum health by 1%.
Crimson Scourge: Your auto attacks on targets infected with your Blood Plague have a chance to make your next Death and Decay cost no runes and reset its cooldown.
Improved Blood Boil [NNF]: Increases the maximum number of Blood Boil charges by 1.
Blood Row 4
Improved Boneshield [NNF]: Bone Shield increases your Haste by [5/10]%. Two Rank Talent.
Improved Heart Strike: [NNF] Heart Strike damage increased by [10/20/30]%. Two Rank Talent.
Blood Fortification: Stamina increased by [10/20/30]%. Damage taken reduced by [3/6/10]%. Three Rank Talent.
Rune Tap: Reduces all damage taken by 20% for 4 sec.
Blood Row 5
Blood Tap: Consume the essence around you to generate 1 Rune. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
Reinforced Bones: Increases Armor gained from Bone Shield by 10%.
Leeching Strike: Heart Strike heals you for 0.5% health for each enemy hit while affected by Blood Plague.
Vampiric Blood: Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.
Hasty Bargain: When Crimson Scourge activates, you gain [3/6]% Haste for 6 sec. Two Rank Talent.
Death’s Caress: Reach out with necrotic tendrils, dealing Shadow damage and applying Blood Plague to your target and generating 2 Bone Shield charges. 6 second cooldown.
Blood Row 6
Choice Node:
Blooddrinker: Drains health from the target over 3 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability. Consumption: Strikes all enemies in front of you with a hungering attack that deals Physical damage and heals you for 150% of that damage. Deals reduced damage beyond 8 targets.Choice Node:
Mark of Blood: Places a Mark of Blood on an enemy for 15 sec. The enemy’s damaging auto attacks will also heal their victim for 3% of the victim’s maximum health. Tombstone: Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.Choice Node:
Voracious: Death Strike’s healing is increased by 20% and grants you 15% Leech for 8 sec. Bloodworms: Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.Relish in Blood: While Crimson Scourge is active, your next Death and Decay heals you for a small amount of health per Bone Shield charge and you immediately gain 10 Runic Power.
Blood Row 7
Ossuary: While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.
Improved Vampiric Blood [NNF]: Increases all healing and absorbs by [5/10]% and duration by [2/4] sec. Two Rank Talent.
Hemostasis: Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by [4/8]%, stacking up to 5 times. Two Rank Talent.
Heartbreaker: Heart Strike generates [1/2] additional Runic Power per target hit. Two Rank Talent.
Blood Row 8
Rapid Decomposition: Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 50% more Health.
Dancing Rune Weapon: Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 40% parry chance.
Gorefiend’s Grasp: Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target’s location.
Blood Row 9
Shattering Bone: When Bone Shield is consumed it shatters dealing damage to nearby enemies. This damage is tripled to enemies affected by Death and Decay. Two Rank Talent.
Heartrend: Heart Strike has a chance to reduce the Runic Power cost of your next Death Strike by 10 and deal an additional [20/40]% damage based on your missing health. Two Rank Talent
Crimson Rune Weapon: Dancing Rune Weapon generates 5 Bone Shield Charges and whenever a charge of Bone Shield is consumed, the cooldown Dancing Rune Weapon is reduced by 5 sec.
Tightening Grasp: Enemies hit by Gorefiend’s Grasp take [5/10]% increased damage from you for 15 sec. Additionally, reduces the cooldown on Gorefiend’s Grasp by 30 sec. Two Rank Talent.
Red Thirst: Reduces the cooldown on Vampiric Blood by [1/2] sec per 10 Runic Power spent. Two Rank Talent.
Blood Row 10
Bonestorm: A whirl of bone and gore batters all nearby enemies, dealing Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage (up to 15%). Lasts 1 sec per 10 Runic Power spent. Deals reduced damage beyond 8 targets.
Everlasting Bond: Summons 1 additional copy of Dancing Rune Weapon. Additionally, each rune spent increases its duration by 0.5 sec.
Purgatory: An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 minutes.
Unquenchable Thirst: While Vampiric Blood is active store a portion of of your Death Strike healing. When Vampiric Blood expires splatter nearby enemies dealing 100% of the stored healing as Shadow damage.
Frost Row 1
Frost Strike: Chill your weapons with icy power and quickly strike the enemy with both, dealing Frost damage.
Frost Row 2
Obliterate: A brutal attack with both weapons that deals Physical damage.
Howling Blast: Blast the target with a frigid wind, dealing Frost damage to that foe, and reduced damage to all other enemies within 10 yards, infecting all targets with Frost Fever.
Frost Row 3
Killing Machine: Each charge of Bone Shield increases your maximum health by 1%.
Rime: Obliterate has a 45% chance to cause your next Howling Blast to consume no runes and deal 150% additional damage.
Frost Row 4
Unleashed Frenzy: Frost Strike increases your strength by 1.0% for 6 seconds, stacks up to 3 times.
Runic Command: Increases your maximum Runic Power by [5/10]. Two Rank Talent.
Improved Frost Strike [NNF]: Increases Frost Strike damage by [10/20%]. Two Rank Talent.
Remorseless Winter: Drain the warmth of life from all nearby enemies within 8 yards, dealing Frost damage over 8 sec and reducing their movement speed by 20%.
Frost Row 5
Improved Obliterate [NNF]: Increases Obliterate damage by [10/20%]. Two Rank Talent.
Pillar of Frost: The power of frost increases your Strength by 20% for 12 seconds. Each Rune spent while active increases your Strength by an additional 1%.
Improved Rime [NNF]: Increases Howling Blast damage done by an additional [75/100]%. Two Rank Talent.
Frost Row 6
Choice Node:
Frigid Executioner: Obliterate has a 10% chance to refund 2 runes. Rage of the Frozen Champion: Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active.Improved Killing Machine: Your next Obliterate also deals Frost damage.
Choice Node:
Inexorable Assault: Gain Inexorable Assault every 8 sec, stacking up to 5 times. Obliterate consumes a stack to deal additional Frost damage. Cold Heart: Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal Frost damage. Stacks up to 20 times.Choice Node:
Avalanche: Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing Frost damage. Frozen Pulse: While you have fewer than 3 full Runes, your auto attacks radiate intense cold, inflicting Frost damage on all nearby enemies.Biting Cold: Remorseless Winter damage is increased by 30%. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
Chill Streak: Deals Frost damage to the target and reduces their movement speed by 70% for 4 seconds. Costs 40 Runic Power. Chill Streak bounces up to 9 times between closest targets within 6 yards.
Frost Row 7
Murderous Efficiency: Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.
Might of the Frozen Wastes: Wielding a two-handed weapon increases Obliterate damage by 30%, and causes your auto attack critical strikes to grant Killing Machine.
Enduring Strength: When Pillar of Frost expires, your Strength is increased by [5/10%] for 6 seconds. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost. Two Rank Talent.
Frostwhelp’s Aid: Pillar of Frost summons a Frostwhelp who breathes on all enemies within 40 yards in front of you for Frost damage. Each unique enemy hit increases your Mastery by [2/4%], up to [10/20%]. Two Rank Talent.
Gathering Storm: Each Rune spent during Remorseless Winter increases its damage by 10%, and extends its duration by 0.5 seconds.
Empower Rune Weapon: Empower Rune Weapon gains an additional charge. If Empower Rune Weapon is not talented elsewhere on the tree, this grants 1 charge of Empower Rune Weapon.
Choice Node:
Piercing Chill: Enemies suffer 5% increased damage from Chill Streak each time they are struck by it. Enduring Chill: Chill Streak’s bounce range is increased by 2 yds and each time Chill Streak bounces it has a 20% chance to increase the maximum number of bounces by 1.
Frost Row 8
Glacial Advance: Summon glacial spikes from the ground that advance forward, each dealing Frost damage and applying Razorice to enemies near their eruption point.
Bonegrinder: Consuming Killing Machine grants 1% critical strike chance for 6 seconds, stacking up to 5 times. At 5 stacks, your next Killing Machine consumes the stacks granting you [5/10%] increased Frost damage for 10 seconds. Two Rank Talent.
Everfrost: Remorseless Winter deals [3/6]% increased damage to enemies it hits, stacking up to 10 tanks. Two Rank Talent.
Frostscythe: A sweeping attack that strikes all enemies in front of you for Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.
Frost Row 9
Cold-Blooded Rage: Frost Strike critical strikes have a [5/10%] chance to grant Killing Machine. Two Rank Talent.
Frostwyrm’s Fury: Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing Frost damage and slowing movement speed by 50% for 10 seconds.
Invigorating Freeze: Frost Fever critical strikes increase the chance to grant Runic Power by an additional [5/10%]. Two Rank Talent.
Frost Row 10
Choice Node:
Obliteration: While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune. Icecap: Your Frost Strike, Obliterate & Frostscythe critical strikes reduce the remaining cooldown of Pillar of Frost by 4 secondsAbsolute Zero: Frostwyrm’s Fury has 50% reduced cooldown and Freezes all enemies hit for 3 seconds.
Breath of Sindragosa: Continuously deal Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets. Generates 2 Runes at the start and end.
Unholy Row 1
Festering Strike: Strikes for Physical damage and infects the target with 2-3 Festering Wounds.
Unholy Row 2
Scourge Strike: An unholy strike that deals Physical damage and Shadow damage, and causes 1 Festering Wound to burst.
Improved Raise Dead [NNF]: Your Raise Dead ghoul becomes permanent.
Unholy Row 3
Sudden Doom: Your auto attacks have a chance to make your next Death Coil cost no Runic Power.
Outbreak: Deals Shadow damage to the target and infects all nearby enemies with Virulent Plague.
Unholy Row 4
Replenishing Wounds: When Festering Wound pops it generates an additional 3 Runic Power.
Improved Festering Strike [NNF]: Festering Strike damage increased by [10/20/30]%. Three Rank Talent.
Infectious Wound: Festering Strike has a 20% increased chance of applying [1/2/3] additional Festering Wounds. Three Rank Talent.
Epidemic: Causes each of your Virulent Plagues to flare up, dealing Shadow damage to the infected enemy, and an additional Shadow damage to all other enemies near them.
Unholy Row 5
Improved Scourge Strike [NNF]: Scourge Strike damage increased by [10/20]%. Two Rank Talent.
Harbinger of Doom: Sudden Doom triggers 15% more often and can accumulate up to 2 charges.
Dark Transformation: Your ghoul deals Shadow damage to 5 nearby enemies and transforms into a powerful undead monstrosity for 15 seconds. The ghoul’s abilities are empowered and take on new functions while the transformation is active.
Deadly Coil: Reduces the Runic Power cost of Death Coil by [5/10]. Two Rank Talent.
Unholy Row 6
Clawing Shadows (Replaces Scourge Strike): Deals Shadow damage and causes 1 Festering Wound to burst.
Pestilence: Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.
Choice Node:
Unholy Pact: Dark Transformation creates an unholy pact between you and your pet, igniting flaming chains that deal Shadow damage over 15 sec to enemies between you and your pet. While active, your strength is increased by 3%. Defile: Defile the targeted ground, dealing Shadow damage to all enemies over 10 seconds. While you remain within your Defile, your Scourge Strike will hit 4 enemies near the target. If any enemies are standing in the Defile, it grows in size and deals increasing damage every seconds.Choice Node:
Bursting Sores: Bursting a Festering Wound deals 25% more damage, and deals Shadow damage to all nearby enemies. Deals reduced damage beyond 8 targets. Ebon Fever: Virulent Plague deals 15% more damage over time in half the duration.Infected Claws: Your ghoul’s Claw attack has a 30% chance to cause a Festering Wound on the target.
All Will Serve: Your Raise Dead spell summons an additional skeletal minion.
Unholy Row 7
Pestilent Pustules: Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.
Unholy Command: Damage Dealt by Death Coil reduces the cooldown of Dark Transformation by [0.5/1] seconds. Two Rank Talent.
Army of the Dead: Summons a legion of ghouls who swarms your enemies, fighting anything they can for 30 seconds.
Improved Death Coil: Death Coil deals [20/40]% additional damage and seeks out 1 additional nearby enemy.
Reaping: Your Soul Reaper, Scourge Strike, Festering Strike, and Death Coil deal 20% additional damage to enemies below 35% health.
Unholy Row 8
Death Rot: Sudden Doom causes your Death Coil to burst up to 2 additional Festering Wounds and increases the Shadow damage the target takes from you by 4% per wound popped for 6 seconds.
Apocalypse: Bring doom upon the enemy, dealing Shadow damage and bursting up to 4 Festering Wounds on the target. Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
Unholy Blight: Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with Virulent Plague and an unholy disease that deals damage over 14 sec, stacking up to 4 times.
Unholy Row 9
Festermight: Popping a Festering Wound increases your Strength by [1/2]% for 20 sec, stacking. Does not refresh duration. Two Rank Talent.
Frenzied Monstrosity: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by [4/8]%. Two Rank Talent.
Morbidity: Diseased enemies take [3/6]% increased damage per disease they are affected by. Two Rank Talent.
Unholy Aura: All enemies within 8 yards take [10/20]% increased damage from your minions. Two Rank Talent.
Unholy Row 10
Unholy Assault: Strike your target dealing Shadow damage, infecting the target with 4 Festering Wounds and sending you into an Unholy Frenzy increasing haste by 20% for 12 seconds.
Army of the Damned: Death Coil reduces the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 seconds. Apocalypse and Army of the Dead also summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes.
Summon Gargoyle: Summon a Gargoyle into the area to bombard the target for 30 seconds. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.
Beachtet: Bis zum Release von Dragonflight werden sich die Talentbäume wahrscheinlich noch deutlich ändern.
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View Comments
kann man also nicht mehr alle fähigkeiten haben? wassen das fürn scheiß?
Letzten Endes wird jede Klasse wahrscheinlich mehr Fähigkeiten haben als in Shadowlands.
ich finde, die essentiellen grundfähigkeiten, dürften nicht erst im talentbaum zu skillen sein